Should i fix dawnstar sanctuary




















How was it for you? How do i use the run through walls glitch in Skyrim Elder Scrolls v? Side Quest 1 Answer How do I solve the 3 stone puzzle? What's the order?! Side Quest 3 Answers. Ask A Question. Browse More Questions. Keep me logged in on this device.

Forgot your username or password? Eh, is it worth completing the mission? Or should I keep the money to myself? User Info: Hydrolicious Hydrolicious 9 years ago 2 If you use the place as a fancy base, then by all means spend the money.

Discovered a bounty glitch huge bounty for no reason. Weapon attack range. Take care however as there is a tripwire on the threshold to the room that will cause the lanterns to drop. You can use this to your advantage in dealing with the guardians. On the table is a map of Skyrim with a random potion of stamina and a random potion of magicka , a copy of the Archery skill book The Marksmanship Lesson and a copy of the One-Handed skill book Fire and Darkness.

The cupboard holds a complete set of worn shrouded armor , only the gloves of which are enchanted doubling the backstab damage. In the circular room there is a cupboard and three archery targets on your left, with a caved-in passage to the right of these. Among the rubble is a patch of Namira's rot fungus. To the right are two practice dummies and to the north a wide passage.

On the right of this passage are six weapon racks, another practice dummy and crate and table. On the crate is a pair of iron gauntlets with a random sword on the floor beside it, while the weapon racks hold a selection of random weapons up to Elven in quality.

To the north is a set of shelves of the left-hand side holding a salt pile among items of clutter. Beside this is a crate with a goat hide on top. To the right another set of shelves hold only clutter. The passage at the rear leads up to the east and along into the room seen below previously.

As you enter the room two more guardians emerge and attack. On your left is a cooking pot on a stand and a crate beside it with iron dagger on top. There is a large broken circular stained-glass window in the northeast wall with an icy passage behind. On either side of this are picture frames with pictures of the black hand in red circles and the word "tenets" written beneath with numbering I—V, they are both very faded so the rest of the writing has been lost to the ages.

The room has a raised section against the west wall with a large lit fireplace in the middle. To the left is an end table with a candlestick and salt pile on top, a food barrel behind with a loose piece of firewood on top. In the middle of the room is a long wooden table with two chairs, while against the east wall is a long end table with an iron dagger on top beside an ornamental vase.

In the southeastern corner is a wooden door that is barred from the other side and on the floor to the left is an open crate containing a small coin purse under several items of clutter. Against the south wall is the stone stairs leading up to the raised section blocked be raised spears.

There is a chain about half way up that operates these. The blood trail enters the icy passage that heads to the southeast and then turns northeast, passing a small spur containing a dead deer and then turning northwest. There is a dead goat ahead with two bear traps nearby. Two passages run parallel to the northeast and both lead to the same cavern, but on different levels.

The one on the right lead to a raised platform with a rock bridge linking it to a ledge along the east wall. On this ledge is Udefrykte A large frost troll. There is a dead goat on the far side of the bridge. Further to the right between a couple of stone pillars is an unlocked respawning chest containing gold with three scrolls of Fireball beside it and beyond this is a dead deer and an earthen ramp leading down to the bottom level.

The one on the left leads to the bottom level and after passing under a rock bridge you can find the bodies of two skeevers and a horker , as well as many other bones including mammoth bones. The ramp leading down from the ledge is ahead and in the western corner is a passage leading back into the sanctuary. As you re-enter, there is a passage with a caved-in section to the north and a pair of wooden door to the south. There is a blood splatter on the doors and through them there are spears blocking the top of a flight of stairs leading down with the chain on the right.

At the bottom of the stairs two more guardians emerge and attack, while along the walls are wide shelves filled with coffins, these are mostly empty, although the odd one may be looted for a few septims.

At the end the passage turns west and ahead three more guardians attack. Part way along there is a spur on the left with a master locked respawning chest containing leveled items on the bottom shelf on the right. A short distance further along, the passage turns to the north and climbs a long flight of stairs. The passage at the top is blocked by more spears with another chain on the right.

Beyond is a bear trap in front of an open door to a narrow passage, at the far end is a long end table with a thistle branch on top and another black hand image with the tenets written below, this one is as faded as the two previous ones. On the left is the barred wooden door found previously and on the right is another wooden door.

You will automatically sheath any weapons and be unable to draw them at this time. Behind the door is a room with a fireplace at the rear and Cicero laying in front. Around the walls are several shackles and small units with sets of torture tools on top and holding the occasional leather strip.

As you approach Cicero will engage you in conversation. You must decide his fate. In the northeastern corner is another unlocked respawning chest containing leveled items, while on the right is an open crate containing two iron dagger and another leather strip.

When apparel is added or removed or the Shrouded Armor is removed from it, equipment may not be able to be added to those spots without the arms, legs and torso disappearing. The head remains, however. Solution: The Dragonborn should add the armor that is desired to be shown on the mannequin, as well as a necklace.

The mannequin menu should be left, and then opened again. Once the necklace is removed, all pieces of armor will be visible again upon exiting the menu. The necklace trick can be repeated as desired if the armor is changed. PS3 If the mannequin is not on the pedestal, attempting to activate it directly may freeze the game. The stand should be activated instead. Their weight, however, is added. PC Plants next to the Alchemy table never seem to regrow, even after being away from the Sanctuary for long enough to refresh the master bedroom tribute chest.

Sometimes, Cicero's corpse will remain in the torture chamber after the quest is complete and the upgrades have been purchased. To solve this he should be resurrected, brought somewhere where an ash pile will be inconspicuous, and then killed again. Alternatively, console commands can be used to remove the body.

Placing stolen items in the Dark Brotherhood Initiate's inventory and retaking them removes the stolen flag. When doing the quest " The Cure for Madness ," a courier may run in, get hit by a Sanctuary Guardian and run back out. PS3 It is possible to become stuck in the icy area that must be ventured through to reach the torture chamber after "The Cure for Madness.



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